Oil
Oil elementals have the passive ability to be immune to the passive touch of radiation elementals!
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When EHP hits 0, an oil elemental's abilities will begin gradually taking PHP overtime, and any further actions will have DEF disadvantage until EHP can be recovered.
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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.
Petrolikinesis
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Manipulate crude oil to quicken and protect yourself
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+2 DEX, +1 DEF while in use
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Consumes 0 Elemental HP
Venzíkinesis
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Manipulate crude oil’s temperature to boost attacks and create fuel.
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+2 STR/ATK, +1 DEX while in use
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Consumes 0 Elemental HP
Oleokinesis
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Manipulate volatile oils to protect and defend yourself and allies.
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+3 MIND while in use
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Consumes 0 Elemental HP
Oleoportation
Emphysema
Quenching
Atheroleum
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Merge into oil to teleport between oil-based substances
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Roll d100 + DEX for success on advantage.
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Consumes 3 Elemental HP
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Evaporate oil with dangerous temperatures and contaminate the air around an opponent.
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Grants +4 to a MIND attack with Advantage.
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Consumes 3 Elemental HP
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Rapidly cool oil to create a thick layer of protection to help absorb attacks.
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Can be used on an ally or oneself.
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Grants DEF Advantage for two turns.
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Does not work against fire-related techniques.
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Consumes 2 Elemental HP
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Create a cloud of oily protective mist around yourself or an ally.
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Grants +5 DEX.
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Consumes 2 Elemental HP.
Petrolatum
Flash Point
Oil Slick
Sinkhole
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Create a corrosive pool of tar around up to 5 characters or a structure, and suck them into the ground.
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Causes opponents to roll 100 + DEX to avoid.
- Grants +7 to STR
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Manipulate oil around your body to move at faster speeds over longer distances.
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Advantage on all stats until damage is taken.
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Consumes 5 Elemental HP
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Create a series of explosions by rapidly heating an oil source to attack enemies or a structure within reason.
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Target up to 4 opponents with Advantage or 5 opponents with a regular roll.
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+7 STR with Advantage.
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Purify oil into a healing jelly capable of fast-sealing wounds.
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Can heal up to 3 targets. Roll the target’s max PHP amount to determine how much is healed.
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Consumes all Elemental HP
Beginner
Intermediate
Advanced
Absolute Oil
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Requires 5 STRUCT
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Become your element. There's no going back from this.
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Turn your body into oil in order to change forms at will, move much quicker, and endure hits much easier.
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Grants a permanent +3 to all stats, including PHP and EHP.
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You can no longer use items meant to lessen the effects of Unnatural Elements.
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An extra PHP point will be taken away each round when EHP runs out.
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Grants the ability to change forms for MIND or STR advantage.