Air
When EHP hits 0, an air elemental's abilities will begin gradually taking PHP overtime, and any further actions will have DEX disadvantage until EHP can be recovered.
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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.
Aerokinesis
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The ability to control air
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+2 DEX and +1 MIND
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Grants the passive ability to fly
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Consumes 0 Elemental HP
Atmokinesis
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The ability to control the weather around you
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+2 STR/ATK and +1 DEX while in use
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Consumes 0 Elemental HP
Thermokinesis
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The ability to control temperature
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+2 STR/ATK and +1 DEF while in use
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Consumes 0 Elemental HP
Bubble
Swift
Stormcloud
Heatwave
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Create bubble for temporary air supply.
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Target as many allies as you'd like with a roll for success.
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Eliminates the need for defense rolls against drowning or suffocating.
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Consumes 2 Elemental HP
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Use the power of wind to make yourself or another much faster.
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Grants +6 DEX to affected character.
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Consumes 3 Elemental HP
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Form a powerful storm cloud of any kind.
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Grants +5 STR/ATK
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Consumes 2 Elemental HP
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Create a devastating heatwave.
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Grants +6 STR/ATK
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Consumes 2 Elemental HP
Mirage
Tornado
Sonic Boom
Vacuum
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Remove the air from concentrated areas.
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Can target up to 3 opponents.
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Affected characters will be at disadvantage in all stats until they can roll to escape.
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Eliminates the ability to use pyro and aerokinesis within the vacuum.
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Break the sound barrier to disorient and destroy.
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Grants +7 DEX and +6 STR.
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Consumes 5 Elemental HP
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Create a tornado to destroy your enemies, vehicles and structures.
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Can target up to 4 characters or structures within reason.
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This ability can have consequences if used within tight spaces.
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Grants +8 STR/ATK with advantage.
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Use the power of heatwaves to create a mirage.
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Grants +7 in MIND to cause MIND damage to your enemies or simply confuse.
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Consumes 5 Elemental HP