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Aether

When EHP hits 0, an aether elemental's abilities will begin gradually taking PHP overtime, and any further actions will have MIND disadvantage until EHP can be recovered.

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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.

Aetherkinesis

  • The ability to create illusions

  • +2 MIND and +1 DEX

  • Consumes 0 Elemental HP

Ergokinesis

  • The ability to control external energy

  • +2 DEX and +1 STR/ATK while in use

  • Consumes 0 Elemental HP

Theurgy

  • The ability to control spiritual energy

  • +2 STR/ATK and +1 DEF while in use

  • Consumes 0 Elemental HP

Decoy

Shield

Negate

Astral Projection

  • Create an exact copy of yourself or others.

  • Create up to 2 decoys.

  • Grants MIND disadvantage to your foes.

  • Decoys will be destroyed upon physical contact.

  • Consumes 3 Elemental HP

  • Create an energy shield around yourself or an ally.

  • Grants DEF advantage to affected character until damage is taken.

  • +3 DEF with every additional shield stacked.

  • Consumes 2 Elemental HP

  • Drain an opponent’s EHP so they are unable to safely use techniques for 1 turn

  • Consumes 3 Elemental HP

  • Leave your physical body to go elsewhere in spirit.

  • Regenerates 2 Elemental HP for every turn spent in astral projection

  • Energy gained can be transferred to an ally

Necromancy

Conjuration

Wraith

Construct Creation

  • Create objects and structures out of solid energy.

  • Grants a +7 bonus to the stat of the item’s intended use.

  • Items last for 3 uses.

  • Structures are permanent unless destroyed.

  • Consumes 5 Elemental HP

  • Steal someone else’s element for 2 turns.

  •  Prevents the affected person from using their element for those 2 turns.

  • Gives you access to all of that element’s techniques except for Advanced ones.

  • Consumes 5 Elemental HP

  • Summon a small army of 5 spirits from the other side.

  • Each matches your stats.

  • Spirits will disappear when hit.

  • Consumes all Elemental HP

  • If elemental HP is below its max, you must roll for physical damage

  • Bring someone back from the dead.

  • Can only be done to the same character once.

  • Consumes all Elemental HP and half Physical HP

  • If elemental HP is below its max, you must roll for physical damage

Beginner

Intermediate

Advanced

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