top of page

Radiation

Radiation elementals have the passive ability to cause a small amount of poison damage on contact with others. However, Velvets and The Blue will negate this.

​

When EHP hits 0, a radiation elemental's abilities will begin gradually taking PHP overtime, and any further actions will have DEF disadvantage until EHP can be recovered.

​

If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.

Gammakinesis

  • Manipulate gamma rays in any way.

  • Using high amounts of dangerous radiation allows you to cause harm to organic matter.

  • Grants +3 STR/ATK

  • Consumes 0 Elemental HP

Infrakinesis

  • Manipulate infrared heat waves in any way.

  • Grants +2 STR/ATK and +1 MIND

  • Consumes 0 Elemental HP

Radiokinesis

  • Manipulate radio waves in any way.

  • Grants +2 to MIND and +1 to DEX

  • Consumes 0 Elemental HP

Fallout

Night Vision

Transmission

Detection

  • Release deadly amounts of radiation in quick bursts, inflicting lasting damage on an enemy.

  • If an enemy takes more than 5 points of damage, they are inflicted with lasting radiation poisoning.

  • Grants +5 STR/ATK 

  • Consumes 3 Elemental HP.

  • Sense infrared waves, allowing you to detect warm bodies around you even if you can’t see them normally.

  • Detect heat signals up to 60 feet away, even through walls.

  • Grants +5 MIND

  • Consumes 3 Elemental HP.

  • Send messages through radios to allies and enemies alike, without needing to physically man the radio.

  • Grants +5 to MIND

  • Consumes 3 Elemental HP

  • Use radio waves to detect abnormalities in an ally’s body, or to find the weak spot of a foe who’s already taken damage.

  • Grants +2 to STR/ATK, +3 to MEDICAL

  • Consumes 3 Elemental HP.

Blackout

X-Ray

Breakdown

Nuclear Fission

  • Unleash an extremely powerful explosion of heat and radiation, decimating foes within thirty feet of you and infecting your surroundings with lasting radiation.

  • Grants +7 to ATK/STR. Anyone in proximity of the lasting radiation steadily loses 1 PHP per round.

  • Consumes all Elemental HP.

  • If elemental HP is below its max, you must roll for physical damage

  • Manipulate and break down the very DNA of an opponent, destroying cells and causing excessive harm.

  • An ugly technique that can cause excessive burns, break down flesh, and even damage bones.

  • Grants +9 to ATK/STR.

  • Consumes all Elemental HP

  • If elemental HP is below its max, you must roll for physical damage

  • Manipulate electromagnetic radiation to give yourself “X-Ray vision”, allowing you to see hidden objects and even through flesh.

  • Grants +5 to MIND and +5 to MEDICAL.

  • Consumes 5 Elemental HP

  • Disrupt radios, TVs, and energy in an area, cutting off communication between enemies and entire power grids.

  • Grants +7 to MIND 

  • Consumes 5 Elemental HP.

Beginner

Intermediate

Advanced

Absolute Radiation

  • Requires 5 STRUCT

  • Become your element. There's no going back from this.

  • Turn your body into pure radiation in order to change forms at will, become much more dangerous, move much quicker, and endure hits easier.

  • Grants a permanent +3 to all stats, including PHP and EHP.

  • You can no longer use items meant to lessen the effects of Unnatural Elements.

  • An extra PHP point will be taken away each round when EHP runs out. 

  • Your passive poison becomes stronger, automatically taking 3 Physical HP from anyone you touch for the first time. Excluding Oil elementals.

bottom of page