


Radiation
Radiation elementals have the passive ability to cause a small amount of poison damage on contact with others. However, Velvets and The Blue will negate this.
When EHP hits 0, a radiation elemental's abilities will begin gradually taking PHP overtime, and any further actions will have DEF disadvantage until EHP can be recovered.
If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.
Gammakinesis
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Manipulate gamma rays in any way.
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Using high amounts of dangerous radiation allows you to cause harm to organic matter.
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Grants +3 STR/ATK
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Consumes 0 Elemental HP
Infrakinesis
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Manipulate infrared heat waves in any way.
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Grants +2 STR/ATK and +1 MIND
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Consumes 0 Elemental HP
Radiokinesis
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Manipulate radio waves in any way.
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Grants +2 to MIND and +1 to DEX
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Consumes 0 Elemental HP
Fallout
Night Vision
Transmission
Detection
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Release deadly amounts of radiation in quick bursts, inflicting lasting damage on an enemy.
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If an enemy takes more than 5 points of damage, they are inflicted with lasting radiation poisoning.
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Grants +5 STR/ATK
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Consumes 3 Elemental HP.
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Sense infrared waves, allowing you to detect warm bodies around you even if you can’t see them normally.
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Detect heat signals up to 60 feet away, even through walls.
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Grants +5 MIND
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Consumes 3 Elemental HP.
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Send messages through radios to allies and enemies alike, without needing to physically man the radio.
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Grants +5 to MIND
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Consumes 3 Elemental HP
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Use radio waves to detect abnormalities in an ally’s body, or to find the weak spot of a foe who’s already taken damage.
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Grants +2 to STR/ATK, +3 to MEDICAL
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Consumes 3 Elemental HP.
Blackout
X-Ray
Breakdown
Nuclear Fission
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Unleash an extremely powerful explosion of heat and radiation, decimating foes within thirty feet of you and infecting your surroundings with lasting radiation.
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Grants +7 to ATK/STR. Anyone in proximity of the lasting radiation steadily loses 1 PHP per round.
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Consumes all Elemental HP.
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If elemental HP is below its max, you must roll for physical damage
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Manipulate and break down the very DNA of an opponent, destroying cells and causing excessive harm.
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An ugly technique that can cause excessive burns, break down flesh, and even damage bones.
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Grants +9 to ATK/STR.
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Manipulate electromagnetic radiation to give yourself “X-Ray vision”, allowing you to see hidden objects and even through flesh.
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Grants +5 to MIND and +5 to MEDICAL.
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Consumes 5 Elemental HP
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Disrupt radios, TVs, and energy in an area, cutting off communication between enemies and entire power grids.
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Grants +7 to MIND
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Consumes 5 Elemental HP.
Beginner
Intermediate
Advanced
Absolute Radiation
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Requires 5 STRUCT
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Become your element. There's no going back from this.
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Turn your body into pure radiation in order to change forms at will, become much more dangerous, move much quicker, and endure hits easier.
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Grants a permanent +3 to all stats, including PHP and EHP.
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You can no longer use items meant to lessen the effects of Unnatural Elements.
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An extra PHP point will be taken away each round when EHP runs out.
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Your passive poison becomes stronger, automatically taking 3 Physical HP from anyone you touch for the first time. Excluding Oil elementals.