Radiation
Radiation elementals have the passive ability to cause a small amount of poison damage on contact with others. However, Velvets and The Blue will negate this.
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When EHP hits 0, a radiation elemental's abilities will begin gradually taking PHP overtime, and any further actions will have DEF disadvantage until EHP can be recovered.
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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.
Gammakinesis
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Manipulate gamma rays in any way.
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Using high amounts of dangerous radiation allows you to cause harm to organic matter.
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Grants +3 STR/ATK
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Consumes 0 Elemental HP
Infrakinesis
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Manipulate infrared heat waves in any way.
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Grants +2 STR/ATK and +1 MIND
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Consumes 0 Elemental HP
Radiokinesis
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Manipulate radio waves in any way.
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Grants +2 to MIND and +1 to DEX
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Consumes 0 Elemental HP
Fallout
Night Vision
Transmission
Detection
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Release deadly amounts of radiation in quick bursts, inflicting lasting damage on an enemy.
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If an enemy takes more than 5 points of damage, they are inflicted with lasting radiation poisoning.
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Grants +5 STR/ATK
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Consumes 3 Elemental HP.
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Sense infrared waves, allowing you to detect warm bodies around you even if you can’t see them normally.
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Detect heat signals up to 60 feet away, even through walls.
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Grants +5 MIND
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Consumes 3 Elemental HP.
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Send messages through radios to allies and enemies alike, without needing to physically man the radio.
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Grants +5 to MIND
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Consumes 3 Elemental HP
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Use radio waves to detect abnormalities in an ally’s body, or to find the weak spot of a foe who’s already taken damage.
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Grants +2 to STR/ATK, +3 to MEDICAL
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Consumes 3 Elemental HP.
Blackout
X-Ray
Breakdown
Nuclear Fission
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Unleash an extremely powerful explosion of heat and radiation, decimating foes within thirty feet of you and infecting your surroundings with lasting radiation.
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Grants +7 to ATK/STR. Anyone in proximity of the lasting radiation steadily loses 1 PHP per round.
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Consumes all Elemental HP.
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If elemental HP is below its max, you must roll for physical damage
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Manipulate and break down the very DNA of an opponent, destroying cells and causing excessive harm.
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An ugly technique that can cause excessive burns, break down flesh, and even damage bones.
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Grants +9 to ATK/STR.
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Manipulate electromagnetic radiation to give yourself “X-Ray vision”, allowing you to see hidden objects and even through flesh.
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Grants +5 to MIND and +5 to MEDICAL.
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Consumes 5 Elemental HP
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Disrupt radios, TVs, and energy in an area, cutting off communication between enemies and entire power grids.
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Grants +7 to MIND
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Consumes 5 Elemental HP.
Beginner
Intermediate
Advanced
Absolute Radiation
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Requires 5 STRUCT
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Become your element. There's no going back from this.
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Turn your body into pure radiation in order to change forms at will, become much more dangerous, move much quicker, and endure hits easier.
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Grants a permanent +3 to all stats, including PHP and EHP.
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You can no longer use items meant to lessen the effects of Unnatural Elements.
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An extra PHP point will be taken away each round when EHP runs out.
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Your passive poison becomes stronger, automatically taking 3 Physical HP from anyone you touch for the first time. Excluding Oil elementals.