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Hydrokinesis

  • The ability to control water

  • +2 DEX and +1 STR/ATK while in use

  • Grants the passive ability to breathe underwater.

  • Consumes 0 Elemental HP

Cryokinesis

  • The ability to control ice 

  • +1 DEX and +2 DEF while in use

  • Consumes 0 Elemental HP

Haemokinesis

  • The ability to control blood

  • +2 ATK/STR and +1 DEX while in use

  • Consumes 0 Elemental HP

Boil

Fog

Freeze

Heal

  • Heat water to create dangerous temperatures

  • Grants +4 ATK/STR on advantage

  • Consumes 2 Elemental HP

  • Create and manipulate a fog of any temperature

  • Causes your opponents to roll DEF or DEX at disadvantage. You choose!

  • Consumes 2 Elemental HP

  • Freeze your opponents

  • Completely immobilize a target for 1 turn, or freeze an object.

  • Consumes 2 Elemental HP

  • Manipulate your or your allies' blood in order to heal them

  • Consumes the number of Elemental HP points you decide to heal someone

Sanguine Control

Blizzard

Steam

Tidal Wave

Beginner

Intermediate

Advanced

Water

When EHP hits 0, a water elemental's abilities will begin gradually taking PHP overtime, and any further actions will have STR disadvantage until EHP can be recovered.

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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.

  • Create a tidal wave to level ships, enemies and coastal structures

  • +7 attack

  • Can target up to 4 characters or objects with advantage on ATK/STR

  • Consumes all Elemental HP

  • If elemental HP is below its max, you must roll for physical damage

  • Cover the area in a cloud of steam to obstruct your opponents’ vision

  • Triggers all enemy characters to roll at disadvantage for 2 turns

  • OR use it as an attack to target up to 3 enemies with + 5 ATK/STR 

  • Consumes 5 Elemental HP

  • Cause blizzard that can instantly freeze anything in its path

  • Target up to 5 opponents, or objects

  • +7 ATK/STR bonus

  • Consumes all Elemental HP

  • If elemental HP is below its max, you must roll for physical damage

  • Control the very blood of your enemies, or allies (if they have blood)

  • Can give you and up to 3 allies advantage in all stats for 1 turn

  • OR you can control an enemy's action for 1 turn if you are able to beat them in a DEX contest

  • Consumes 5 Elemental HP

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