


Hydrokinesis
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The ability to control water
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+2 DEX and +1 STR/ATK while in use
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Grants the passive ability to breathe underwater.
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Consumes 0 Elemental HP
Cryokinesis
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The ability to control ice
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+1 DEX and +2 DEF while in use
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Consumes 0 Elemental HP
Haemokinesis
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The ability to control blood
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+2 ATK/STR and +1 DEX while in use
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Consumes 0 Elemental HP
Boil
Fog
Freeze
Heal
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Heat water to create dangerous temperatures
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Grants +4 ATK/STR on advantage
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Consumes 2 Elemental HP
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Create and manipulate a fog of any temperature
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Causes your opponents to roll DEF or DEX at disadvantage. You choose!
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Consumes 2 Elemental HP
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Freeze your opponents
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Completely immobilize a target for 1 turn, or freeze an object.
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Consumes 2 Elemental HP
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Manipulate your or your allies' blood in order to heal them
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Consumes the number of Elemental HP points you decide to heal someone
Sanguine Control
Blizzard
Steam
Tidal Wave
Beginner
Intermediate
Advanced
Water
When EHP hits 0, a water elemental's abilities will begin gradually taking PHP overtime, and any further actions will have STR disadvantage until EHP can be recovered.
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If abilities that take EHP are used when EHP is at 0, then the loss of PHP and disadvantages will get worse each time.
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Create a tidal wave to level ships, enemies and coastal structures
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+7 attack
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Can target up to 4 characters or objects with advantage on ATK/STR
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Cover the area in a cloud of steam to obstruct your opponents’ vision
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Triggers all enemy characters to roll at disadvantage for 2 turns
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OR use it as an attack to target up to 3 enemies with + 5 ATK/STR
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Consumes 5 Elemental HP
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Cause blizzard that can instantly freeze anything in its path
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Target up to 5 opponents, or objects
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+7 ATK/STR bonus
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Consumes all Elemental HP
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If elemental HP is below its max, you must roll for physical damage
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Control the very blood of your enemies, or allies (if they have blood)
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Can give you and up to 3 allies advantage in all stats for 1 turn
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OR you can control an enemy's action for 1 turn if you are able to beat them in a DEX contest
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Consumes 5 Elemental HP